ReuseTree.ReuseTreeBuilder<S,I,O> |
ReuseTree.ReuseTreeBuilder.withAccessPolicy(BoundedDeque.AccessPolicy accessPolicy) |
ReuseTree.ReuseTreeBuilder<S,I,O> |
ReuseTree.ReuseTreeBuilder.withEnabledSystemstateInvalidation(boolean invalidate) |
ReuseTree.ReuseTreeBuilder<S,I,O> |
ReuseTree.ReuseTreeBuilder.withEvictPolicy(BoundedDeque.EvictPolicy evictPolicy) |
ReuseTree.ReuseTreeBuilder<S,I,O> |
ReuseTree.ReuseTreeBuilder.withFailureOutputs(Set<O> outputs) |
ReuseTree.ReuseTreeBuilder<S,I,O> |
ReuseTree.ReuseTreeBuilder.withInvariantInputs(Set<I> inputs) |
ReuseTree.ReuseTreeBuilder<S,I,O> |
ReuseTree.ReuseTreeBuilder.withMaxSystemStates(int maxSystemStates) |
ReuseTree.ReuseTreeBuilder<S,I,O> |
ReuseTree.ReuseTreeBuilder.withSystemStateHandler(SystemStateHandler<S> systemStateHandler) |