public static final class ReuseNode.NodeResult<S,I,O> extends Object
int
prefixLength
ReuseNode
ReuseNode<S,I,O>
reuseNode
S
systemState
NodeResult(ReuseNode<S,I,O> reuseNode, S systemState, int prefixLength)
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
public final ReuseNode<S,I,O> reuseNode
public final S systemState
public final int prefixLength
public NodeResult(ReuseNode<S,I,O> reuseNode, S systemState, int prefixLength)
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