public class DirectPowersetDTS<S,I,T> extends Object implements PowersetViewTS<Set<? extends S>,I,Set<? extends T>,S,T>
Constructor and Description |
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DirectPowersetDTS(TransitionSystem<S,I,T> ts) |
Modifier and Type | Method and Description |
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Set<? extends S> |
getInitialState()
Retrieves the initial state of this transition system.
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Collection<? extends S> |
getOriginalStates(Set<? extends S> state) |
Collection<? extends T> |
getOriginalTransitions(Set<? extends T> transition) |
Set<? extends S> |
getSuccessor(Set<? extends S> state,
I input)
Retrieves the successor state reachable by the given input symbol.
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Set<? extends S> |
getSuccessor(Set<? extends T> transition)
Retrieves the successor state of a given transition.
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Set<? extends T> |
getTransition(Set<? extends S> state,
I input)
Retrieves the transition triggered by the given input symbol.
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
getSuccessors, getTransitions, transToSet
powersetView
getInitialStates, getState, getStates, getSuccessor, getSuccessors, stateToSet
createDynamicStateMapping, createStaticStateMapping, getSuccessors
public DirectPowersetDTS(TransitionSystem<S,I,T> ts)
public Set<? extends S> getInitialState()
SimpleDTS
getInitialState
in interface SimpleDTS<Set<? extends S>,I>
SimpleTS.getInitialStates()
public Set<? extends T> getTransition(Set<? extends S> state, I input)
DeterministicTransitionSystem
getTransition
in interface DeterministicTransitionSystem<Set<? extends S>,I,Set<? extends T>>
state
- the source state.input
- the input symbol.null
if no transition is triggered.TransitionSystem.getTransitions(Object, Object)
public Set<? extends S> getSuccessor(Set<? extends T> transition)
TransitionSystem
getSuccessor
in interface TransitionSystem<Set<? extends S>,I,Set<? extends T>>
transition
- the transition.public Set<? extends S> getSuccessor(Set<? extends S> state, I input)
SimpleDTS
getSuccessor
in interface DeterministicTransitionSystem<Set<? extends S>,I,Set<? extends T>>
getSuccessor
in interface SimpleDTS<Set<? extends S>,I>
state
- the source state.input
- the input symbol.null
if no state is reachable by this symbol.TransitionSystem.getSuccessors(Object, Object)
public Collection<? extends S> getOriginalStates(Set<? extends S> state)
getOriginalStates
in interface PowersetViewTS<Set<? extends S>,I,Set<? extends T>,S,T>
public Collection<? extends T> getOriginalTransitions(Set<? extends T> transition)
getOriginalTransitions
in interface PowersetViewTS<Set<? extends S>,I,Set<? extends T>,S,T>
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